Scroll down

Specialist recruitment for game development

Build the team behind your next great game.

From engineering and technical art to production, product and studio leadership, we help game developers find the people they need to build exceptional games.

Experience from studios you know.

We bring real recruitment experience from across the international games industry.

  • Riot Games
  • Super Evil Megacorp
  • GameHouse
  • Spil Games and Azerion
  • Bright Star Studios
  • Abstraction Games

Expertise

Game development isn’t just another industry.

Every discipline has its own language, tools and career paths. We know the difference between a gameplay engineer and an online services engineer — and why it matters to your team.

  • 01

    Engineering & Online Services

    Engineers who build the systems players rely on, from gameplay code to large-scale live services.

    • Gameplay & engine engineers
    • Backend & online services
    • Platform & infrastructure
    • Tools & pipeline engineers
    • Engineering managers
  • 02

    Art & Technical Art

    Artists and technical artists who shape how a game looks, and the pipelines that make it possible.

    • Character & environment art
    • VFX & animation
    • Technical artists
    • Art directors & leads
  • 03

    Game Production

    Producers who keep complex, cross-disciplinary teams shipping with clarity and momentum.

    • Producers & senior producers
    • Development directors
    • Executive producers
    • Production coordinators
  • 04

    Product & Game Design

    People who define what players experience and how a game grows and sustains itself.

    • Game & systems designers
    • Product managers
    • Monetisation & economy design
    • Creative & design directors
  • 05

    QA & Live Operations

    The specialists who protect quality at launch and keep live games healthy long after.

    • QA engineers & leads
    • Test automation
    • Live ops & release management
    • Player support leadership
  • 06

    Studio & Functional Leadership

    Leaders who set direction for studios, disciplines and the functions behind them.

    • Studio heads & GMs
    • Technical & art directors
    • Heads of discipline
    • Talent, finance & operations leads

Services

Recruitment built around your studio.

  1. 01

    Embedded Recruitment

    We work inside your studio as part of your team — using your tools, representing your culture and running hiring end to end alongside your hiring managers.

  2. 02

    Specialist Search & Sourcing

    Focused search for hard-to-fill and senior roles. We find and approach people who aren’t actively looking, wherever in the world they are.

  3. 03

    Talent Mapping & Market Intelligence

    A clear view of where the talent sits: which studios, which skills, which locations — so you can plan hiring and make informed decisions.

  4. 04

    Recruitment Strategy & Scaling

    Practical advice on process, interviewing and team structure when you are opening a studio, growing a discipline or building a hiring function.

Flexible delivery: we can work on a single role, a defined search programme or as an embedded extension of your team for as long as you need us — on site or remote, across time zones.

One difficult hire or an entire hiring programme. We adapt to your studio.

How we work

We learn your studio. Then we find your people.

  1. 01

    Understand

    We start with your studio: the game, the team, the culture and what success in the role really looks like. Then we agree a clear search approach.

  2. 02

    Find & Engage

    We research the market, reach the right people directly and have honest conversations about the opportunity — presenting candidates who genuinely fit.

  3. 03

    Hire & Improve

    We support interviews, offers and closing, then share what we learned about the market and your process so each next hire gets easier.

Experience

We’ve been part of the process.

Our team has recruited inside and alongside game studios, on roles that shape how games are built and run.

Riot Games

Dublin

Sourcing and recruiting engineers for large-scale game services supporting League of Legends.

Singapore

Sourcing and recruiting for the Singapore games studio across:

  • Engineering leadership
  • Technical art
  • Tools & pipeline
  • Sound design leadership
  • Production
  • Game product

Super Evil Megacorp

Sourcing and recruiting for a developer of cross-platform multiplayer games.

GameHouse

Sourcing and recruiting for a casual games developer and publisher.

Team

Meet the people behind the search.

  • Toy-style character portrait of Enrico Heidelberg with his German Shepherd

    Enrico Heidelberg

    Game Development & Technology Recruitment

    Recruiting since 2002, with a focus on digital, technology and games. Enrico has sourced and recruited for Riot Games in Dublin and Singapore, Super Evil Megacorp and GameHouse, from hands-on engineers to leadership.

    LinkedIn profile of Enrico Heidelberg (opens in a new tab)
  • Game-character portrait of Alla Pavlova

    Alla Pavlova

    Talent Sourcing & Research

    Alla focuses on research and sourcing — finding specialist talent across markets — and brings experience supporting hiring for Riot Games.

    LinkedIn profile of Alla Pavlova (opens in a new tab)
  • Game-character portrait of Rutger Schroder

    Rutger Schroder

    Technical Recruitment & Talent Acquisition

    Bio to be confirmed.

The dog mark from the Game Studio Recruiters logo

Our logo

Why a dog?

Our dog is a nod to Dogmeat, the loyal companion who appears across nearly the whole Fallout series. The traits that make him memorable are the ones we bring to every search.

  • Unwavering loyalty

    We stay with a search until it’s done — and we’re loyal to both sides: the studio and the candidate.

  • Tracker and scavenger

    He finds what’s hidden. We look beyond job boards to reach passive talent and pick up the scent of the right profile.

  • Ally in the field

    He works alongside his companion, not in place of them. We work with your team, not instead of it.

  • Independent spirit

    His own man, who joins by choice — like the best candidates choosing a studio. And like us: an independent specialist brand.

Inspired by, not affiliated with. Fallout and Dogmeat are trademarks of Bethesda Softworks LLC, a ZeniMax Media company. No Fallout artwork is used; our logo is original.

Let’s talk

Great games start with great teams.

Tell us about your studio and the people you’re looking for. We’ll come back to you to arrange a conversation.

Fields marked * are required. We use your details only to respond to your enquiry. See our privacy notice.